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Dwarf fortress bridge pit trap11/21/2023 I usually start my fortress a bit weird as I dont build much furniture or anything until pretty much everything basic is planned out. The forges I usually plan out but dont actually dig out for a while. Will have to keep that in mind the next time. Didnt embark with enough food and alcohol so I almost ran out, only just made it in time. My latest fort though, I dug the farms out of rock right at the bottom and then dumped water on it to make the farms. The stockpiles there feed the main stockpiles near the bottom so its not too much wasted movements, since the kitchens and workshops are near the main fort and not the food area. If I'm feeling particularly OCD then I'll use reveal to find the best spot to go straight down, but even without it, its not too hard to miss the caverns.Īs for farms, I usually dig a seperate stair case straight up to the sand/clay areas and then build a whole food area. These days the first thing I do is dig straight down. I used to make a temp fort near the top and then move down to the bottom later on, but I always felt it made the fortress feel untidy. Having a big old courtyard with 100x100 walls/moat/whatever and a tactical entrance is easier to manage (and not stupid dorf trick) on a flat deploy. As mentioned elsewhere, a very flat deploy is probably easiest to defend since it's easier to manage the problems with elevation changes. I do tend to build an airlocked depot with an alternate cornerized entrance, probably by year 2ish.ĮDIT: For newer players, instead of digging into a hill and then down, just designate a down staircase at ground level. Well, actually, I tend to drink during sieges anyways. I've got ale to drink, no time for stragglers. Spiral pathing exploits are more tedious than fun since sieges take too long. Having the entrance dead center means all invaders more or less get to the middle at the same time. But really, close to 96x96 is good enough.Ĭentralized fortress is efficient fortress.ĭefense is underground the way Armok intended At about 96x96 in a 4x4 embark if you're getting melviny. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. I can't find any of my screenshots, which is a shame because this was one of my favorite forts.Want to start playing? Read this sidebar! After taking three hits from a lasher, she lept down fearlessly to her own demise. She punched no fewer than four goblins off the highest bridge, one of which hit the wall on the way down and exploded. The militia were in the caverns when an ambush stormed the entrance. She died in the hospital after refusing to drink or eat.īut my favorite tale from this fortress was Fikod Praisebeards, the legendary armorsmith. A depressed child who failed to complete an artifact threw herself into the pit where she failed to kill herself. One tantruming parent deconstructed a bridge, stranding 23 citizens for months before I noticed. Have a pit some 50 odd z levels deep made things interesting. The pit ended in the first cavern layer, which was then walled off and gradually colonized. The idea was to use bridges and separate each level into quarters to force dwarves to pass the open air and reduce cave adaptation. I've done something similar before, I had a fortress that had a 3x3 staircase reaching down with twenty tiles of open space. Want to start playing? Read this sidebar!
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